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Getting Started

  • Getting Started
  • File Structure
  • Runescape Cache
  • Runescape Networking
  • Darkan Lobbies
  • Runescape Client
  • Darkan Core Library
  • Darkan World Server
  • Tips & Tricks
  • Now what?

Essentials

  • Abstraction: Entities, Items, Game Objects
  • Using Identifiers
  • WorldTile System
  • Reading MongoDB documents
  • Modular Plugins
  • Animating Model Skeletons
  • Manipulating The Player
    • Banking
    • Items
    • Items & inventories
    • Items & Equipment
    • Skills
  • Saving/Temp Attributes
  • Manipulating the NPC
  • Manipulating GameObjects
  • Manipulating Items
  • Creating A Dialogue From A Class
  • Creating A Dialogue In One Block
  • Start A World Task
  • Manipulating Interfaces
  • Manipulating Player/Client Variables
    • Manipulating Objects Client Side
    • Manipulate NPCs Client Side

Advanced Topics

  • Creating Controllers
  • Creating An Instance
  • Creating A Cutscene
    • Introduction To Cutscene Class
    • Create A Cutscene class
    • Create A Cutscene In A Block
    • Moving The Camera
  • Creating Custom NPCs
  • Creating Combat Scripts

Miscellaneous topics

  • Create A Quest
  • Create A Book
  • Create A Ground Item
  • Create Projectiles
  • Create Owned Objects
  • Create Owned NPCs
  • Refining the music system
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Saving/Temp Attributes

Keep things for that player

Suggest Edits

Explain how attributes are persistent to the player.

The difference between temp and saving is temp is deleted when the player logs out

If missing there is a default to the attribute

You can specify the default upon missing when you call for the attribute

NPC, Item, Player attributes

Updated over 2 years ago